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That said, I do kind of wish Midori’s game One Room was real and could be played sometime. I think this is fairly close to how Whisper of the Heart handled it.Ĭompared to the earlier episodes with the Bad Dwarf founder, this was downright gentle and encouraging. Midori didn’t win but did receive a hand written letter inviting her to visit Bad Dwarf to see how games are produced. In this case Bad Dwarf ran a competition for a new game. This is something that anime has dealt with seriously before – Studio Ghibli’s Whisper of the Heart dealt with this as well. There was also an element of “The Bad News: Right Now, Your Writing Sucks” and why that’s OK so long as you keep writing. The way this is tackled by the brusque founder of the American games company Bad Dwarf is perhaps a touch on the nasty side, but arguably necessary. There’s a whole bunch of topics being tackled here from the need for playtesting to perfect a game to the imposter syndrome effect of “it’s not ready, I can’t show this to anyone”. One fascinating subplot was Midori’s efforts to become a game designer herself. Another game that would be fun for me to watch, and horribly frustrating for me to play. Episode 10 (again): Ladies and Gentlemen.
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Would not object to playing it again sometime. I think I might have played this once, years ago. A speed game that I would suck at so badly. Episode 7: Island aka Escape from Atlantis.Episode 6: I didn’t note any game in particular, but see Midori’s Game below.I don’t think I’ve ever played this, could be fun I’ve played two versions, the show had the less interesting one.
#After school dice club plot series
Usually Midori as the games fanatic is the one to explain the rules, and there’s a limited amount of game play shown for each.īased on my twitter thread for this series the main games played were: Much of the fun for this show is looking at the games played, whether I’ve played them before, or would want to. Saikoro is very much a cute girls doing cute things show, albeit with relatively little fanservice and with some really nice character work as Miki comes out of her shell into a circle of trusted, and trusting, friends. This in turn leads them to the Saikoro board games shop where class rep Midori Ono is working to complete the core trio. From this an unlikely friendship is born. Then the exuberant Aya Takayashiki almost crashes into her due to faulty bike brakes and ends up in the Kamogawa River. Miki Takekasa is the lonely girl who doesn’t have any friends, nor does she appear to be looking for any. Yes, Saikoro is that much fun if you’re a board gamer. I noticed on Friday 28 February that Anime Lab had picked up After School Dice Club and had finished it by the following Saturday night.